Dev Tycoon Guide 176 |best| — Game
RPG + Cyberpunk on PC, Large scope, 4 devs, 14 months dev time → Score: 10/10, Sales: 2.3M copies.
Ensure staff are fully rested to avoid point penalties. 🛠️ Research & Development (R&D) game dev tycoon guide 176
If your guide #176 refers to the (accessible via the menu), here is how to make it interesting: RPG + Cyberpunk on PC, Large scope, 4
To get a 10/10, your new game must generate roughly 10–20% more Design/Tech points than your previous best game. If you want: a tailored step-by-step playthrough with
If you want: a tailored step-by-step playthrough with exact month-by-month actions for a new save, or an optimized late-game build for max revenue, tell me which and I’ll produce that plan.
: This version emphasizes the specific weight ratios needed when combining genres. A guide for 1.7.6 often includes a "cheat sheet" for these ratios to ensure the Design/Technology points are distributed optimally to avoid penalties. Staff Specialization and Fatigue
Most genres require a high focus here (++).