Tentacles Thrive -v0.1 Beta- -nonoplayer- -
Speed-running is already a major interest within the Nonoplayer community, and official time-tracking is a highly requested feature. Conclusion
Combat uses a lane-based system with card-like elements. Players manage a "Royal Army" of monsters, spending "hearts" to activate special abilities while managing stamina and injuries to prevent their creatures from dying or fleeing.
If you need clear objectives, a save feature, or anything resembling a narrative… check back in six months.
Why play the beta
This is a early build, so don’t expect a tutorial or hand-holding. Here’s what’s wiggling around in the current build:
: List what is currently functional and what is planned for v0.2. Highlighting known bugs builds trust with beta testers. 2. Gameplay Showcases
Speed-running is already a major interest within the Nonoplayer community, and official time-tracking is a highly requested feature. Conclusion
Combat uses a lane-based system with card-like elements. Players manage a "Royal Army" of monsters, spending "hearts" to activate special abilities while managing stamina and injuries to prevent their creatures from dying or fleeing.
If you need clear objectives, a save feature, or anything resembling a narrative… check back in six months.
Why play the beta
This is a early build, so don’t expect a tutorial or hand-holding. Here’s what’s wiggling around in the current build:
: List what is currently functional and what is planned for v0.2. Highlighting known bugs builds trust with beta testers. 2. Gameplay Showcases