Rtgi 0.17.0.2 !!exclusive!! Download
: Since RTGI traces rays against the depth buffer, your game must allow ReShade to access depth information. This typically requires disabling in-game Anti-Aliasing (MSAA)
| Setting | Recommended Value | Explanation | | :--- | :--- | :--- | | | High (or Ultra for 4K) | Lower = Pixelated bounce light. High is standard. | | Ray Length | 2.0 - 3.5 | How far light bounces. Too high = washed out. | | Bounce Intensity | 0.75 - 1.1 | Brightness of indirect lighting. | | Ambient Occlusion | 0.5 - 0.7 | Darkness in crevices. | | Radius | 0.4 - 0.6 | Size of the GI sampling area. | rtgi 0.17.0.2 download