Op Player Kick Ban Panel Gui Script Fe Ki Work [patched] Link
This is the authoritative code that runs on the server.
This script handles the actual kick/ban logic safely on the server. ServerScriptService , create a and use this logic: RemoteEvent = game:GetService( "ReplicatedStorage" ):WaitForChild( "AdminEvent" Admins = { -- Replace with your UserID(s) RemoteEvent.OnServerEvent:Connect( (player, action, targetName, reason) -- Security Check: Ensure sender is an admin table.find(Admins, player.UserId) target = game.Players:FindFirstChild(targetName) target:Kick(reason "Kicked by Admin" -- Note: True bans require DataStores or the New Ban API target:Kick( "Banned: " .. (reason "No reason given" Use code with caution. Copied to clipboard 3. Build the GUI StarterGui Inside, add a TargetName ) for the player's name. ) for the reason. TextButton KickButton ) to trigger the kick. 4. Client-Side Script Inside your KickButton LocalScript button = script.Parent remote = game:GetService( "ReplicatedStorage" ):WaitForChild( "AdminEvent" ) op player kick ban panel gui script fe ki work
This script is a powerful administrative tool designed for game owners and developers to manage their servers effectively. It features a clean Graphical User Interface (GUI) and is fully Filtering Enabled (FE) compatible, ensuring it works across client-server boundaries. ⚡ Key Features Works in modern game environments. Player Actions: Easily Kick, Ban, or Warn players. This is the authoritative code that runs on the server
Let’s break it down:
A ScreenGui containing text boxes for entering a player's name and buttons for "Kick" or "Ban". (reason "No reason given" Use code with caution
to securely communicate between the client-side UI and the server-side logic. Key Features for a Functional FE Admin Panel Kick/Ban GUI issues - Scripting Support - Developer Forum 22 Jun 2018 —