Multiversus Frame Data

If you are still in recovery while your opponent is free to move, you are at a disadvantage. This is when you get punished. 4. Why Frame Data Changed in the Re-Launch

drifted over, her needle-thin sword humming. She was the queen of Active Frames Multiversus Frame Data

: The duration during which a move can actually hit an opponent. Large hitboxes combined with many active frames can make certain characters feel "braindead" or difficult to trade with. If you are still in recovery while your

, community-driven efforts have documented key character statistics. In competitive platform fighters, every move consists of three phases: (animation before the hit), Active (when the move can hit), and Recovery (vulnerability after the move). Core Character Stats (Launch Data) Why Frame Data Changed in the Re-Launch drifted

If a hitbox is active for 10 frames, it is much easier to "drag" opponents into it.

. He hits your shield, and even though you blocked it, he recovers faster than you can react. It’s not a fight, . It’s math."

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