Summary

| Aspect | Description | |--------|-------------| | | Point‑and‑click dialogue system with multiple‑choice prompts. Choices affect relationship meters, unlock new scenes, and determine the story’s branching endings. | | Exploration | A semi‑open map of the club with distinct rooms (e.g., “The Dungeon,” “The Velvet Lounge,” “The Gallery”). Clicking a door opens a short cinematic followed by an interactive scene. | | Mini‑Games | Simple skill‑based challenges (e.g., timing‑based rope‑tying, lock‑picking puzzles) that add variety and occasionally influence the erotic outcome. | | Customization | Players can select the protagonist’s gender, basic appearance, and a “kink preference” profile that nudges the game toward certain scene types. | | Progression | A “Desire Meter” tracks the protagonist’s arousal and consent status; the meter must be managed to keep scenes consensual and avoid “hard stop” triggers that end a scenario prematurely. | | Replayability | Multiple endings (6–8 depending on choices) plus hidden “secret” scenes unlocked by achieving specific relationship thresholds. |

A breakdown of the from 35mm film to VHS.