For the player in Europe or Australia who sat through the credits of Ascension , listening to the somber orchestral echoes of the Furies’ theme in English or French, the feeling was not triumph. It was exhaustion. And in that exhaustion, a strange peace: the understanding that some gods do not fall in a blaze of glory, but simply fade away, bound by oaths no one remembers. Ascension is not a great game. But it is a great lesson—written in two languages, played across two continents, and felt as a single, aching silence where rage used to be.