Never run a decompiler on your only copy of an executable.
When the decompiler first appeared around 2010, it sparked massive debate:
While it is generally legal to decompile software for personal research or modding, most GameMaker End User License Agreements (EULAs) prohibit unauthorized reverse engineering. These tools are often used legitimately to recover lost source code for personal projects when original files are corrupted. GM8Decompiler/README.org at master - GitHub
: These tools can recover almost all original project information, including scripts, sprites, and objects. However, the resource folder structure
GameMaker 8, a popular game development engine, has been widely used to create 2D games. However, its closed-source nature has sparked interest in reverse engineering and decompilation. This paper explores the concept of decompiler links in GameMaker 8, delving into the inner workings of the engine and the decompilation process. We discuss the current state of GameMaker 8 decompilers, their limitations, and potential applications.