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if (!check_modinfo_version(module, mod)) if (!force_mod) return -ENOEXEC; pr_warn("Version magic mismatch. Forcing load.\n");
Your fmodpro link determines which banks load at startup. In the FMOD Engine API, you can define:
If you want, I can:
For programmers, the "FMODPro link" refers to a step in the build chain. When you compile your game, the linker must connect your code to the FMOD library.
if (!check_modinfo_version(module, mod)) if (!force_mod) return -ENOEXEC; pr_warn("Version magic mismatch. Forcing load.\n");
Your fmodpro link determines which banks load at startup. In the FMOD Engine API, you can define:
If you want, I can:
For programmers, the "FMODPro link" refers to a step in the build chain. When you compile your game, the linker must connect your code to the FMOD library.
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