Feng Shui 2 - Pdf [portable]
: Combat uses a "Shot Counter" instead of traditional rounds. Actions have a "shot cost" (typically 3), and players act based on their current count as it ticks down. PDF Resources The PDF version of the rulebook is roughly and is available through digital retailers like DriveThruRPG . Supplemental PDF materials include: DriveThruRPG
A of the RPG's "Shticks" (special abilities)? feng shui 2 pdf
, a secret struggle across space and time to control powerful "feng shui sites" that dictate the course of history. DriveThruRPG Time Travel : Characters travel through portals in the Netherworld to four distinct eras: Tang Dynasty (690 AD) : An era of eunuch magicians and ancient sorcery. Opium War (1850) : Colonial conflict involving imperialist oppressors. Contemporary Hong Kong (Now) : Secret modern-day conspirators and maverick cops. Future (2068) : Combat uses a "Shot Counter" instead of traditional rounds
The premise is bonkers in the best way: A secret war for the control of reality itself rages across multiple eras (called Junctures). Ancient sorcerers, modern-day cops, cyborg apes, and martial arts masters fight over "Feng Shui sites"—locations of mystical power that influence the fate of the world. Supplemental PDF materials include: DriveThruRPG A of the
Feng Shui 2 is neither a traditional combat simulator nor a freeform storytelling game. It is a – its rules systematically produce the beats of an action movie. The Shot Clock, archetypes, and narrative economy work together to keep the spotlight moving and the stakes visible. For game designers, it offers a model of focused, non-universal system design. For players, it delivers what the cover promises: “fast, furious, and fun.”