Doom 3 BFG ignores your mod. Cause: BFG requires every PK4 to have a manifest.xml file at its root. Fix: Create a manifest.xml :
textures/sfx/vfx_hurt
Place my_mod.pk4 into /Doom3/base/ . Launch the game. If you named your textures correctly, the shotgun will look different. doom 3 pk4 files
Modders exploit this by creating a new PK4 named zzz_my_mod.pk4 . Because 'Z' comes last, their modified textures or scripts overwrite the originals without deleting anything. Doom 3 BFG ignores your mod
7z a -tzip -mx0 mymod.pk4 folder_to_pack/ 6) moved to resource-specific formats (e.g.
Later id Tech engines (5, 6) moved to resource-specific formats (e.g., .resource files), but id Tech 4’s PK4 remains a favorite among open-source engine reimplementations (e.g., ).