Divinity -update 2- By Toasterkun »
In a rare development blog post accompanying the update, toasterkun shared some insight:
To understand the importance of Update 2, one must first appreciate the original "Divinity" project. toasterkun launched the initial version of "Divinity" as a passion project aimed at elevating character models beyond their vanilla counterparts. Unlike many mods that simply add exaggerated proportions or novelty skins, "Divinity" focuses on: Divinity -Update 2- By toasterkun
| Feature | Divinity Update 1 | Divinity Update 2 | |--------|------------------|------------------| | Wing articulation points | 8 | 24 | | Halo types | 2 | 6 | | Included animations | 3 | 6 (total 9 with legacy) | | Texture resolution | 2K max | 4K with 2K fallback | | Shader model | Standard Toon | Toon-Rim Hybrid + Emission pulse | | Memory leak on multi-model | Yes (fixed) | No | | Load time (10 models) | ~45 sec | ~28 sec | In a rare development blog post accompanying the
The modding scene is crowded with creators who churn out quick-and-dirty edits, but toasterkun has cultivated a reputation for . A few reasons why: A few reasons why: