: Re-import the exported VRM file. Now you can set up BlendShape Clips (expressions like "Joy" or "Blink"), Spring Bones (hair/skirt physics), and First-Person camera settings.
For VRM export specifically, you'll need vrm library: convert glb to vrm full
. If it is in an A-pose, rotate the arms up to meet the horizontal axis. The model must have a Humanoid Armature . If it doesn't, you may need to use to auto-rig it first. Assign VRM Data : In the Sidebar (press ), locate the : Re-import the exported VRM file
He clicked Export. The progress bar filled up. A new file appeared on his desktop: SciFiOperator.vrm . Spring Bones (hair/skirt physics)