ID3D11Texture2D* gpu_frame_buffer = nullptr; device->CreateTexture2D(&desc, nullptr, &gpu_frame_buffer);
A widely used video codec in the gaming industry (developed by RAD Game Tools ). bink register frame buffer8 new
When to choose 8-bit framebuffer
The potential applications of BF8 are vast and varied. Some of the most promising areas include: ID3D11Texture2D* gpu_frame_buffer = nullptr
If you are seeing an error message like "The procedure entry point _BinkGetFrameBuffersInfo@8 could not be located," it usually indicates a between the game's executable and its binkw32.dll file. bink register frame buffer8 new
You won’t get Bink’s SDK for free, but you can experiment with the idea: