However, most advanced goods (like Cider or Tools) require two different raw materials. This changes the math to 2:1 or 1:2.
Early on, it’s tempting to build massive industrial zones. However, every building has an . If you produce 50 tons of cloth but your citizens only need 10, you are bleeding gold every minute. Expand your production only when your population growth demands it. Final Tip: The Power of Tools anno 1701 production chains
Place your processing buildings (like the Bakery) closer to your Market Buildings than the farms. This ensures the finished product reaches your citizens faster. 3. Management of Raw Materials However, most advanced goods (like Cider or Tools)
Maintaining the correct building counts prevents your warehouses from overflowing with raw materials or your citizens from running out of final products. Final Product Typical Chain Ratio (Raw : Processed) Approx. Population Served 1 Clay Pit : 2 Brick Works N/A (Construction) Cloth 2 Sheep Farms : 1 Weaver's Hut Alcohol 2 Hops/Sugar : 1 Brewery/Distillery Bread 4 Grain Farms : 2 Mills : 1 Bakery Tobacco 2 Plantations : 1 Processing Plant Tools 1 Mine : 1 Smelter : 2 Tool Makers N/A (Construction) Meat 2 Cattle Farms : 1 Butcher Lamp Oil 1 Whaler : 3 Whale Oil Manufactories Luxury Items Varies (e.g., Jewelry: 1 Gold + 1 Gem + 2 Goldsmiths) Key Strategy Tips 1701 A.D. - Guide and Walkthrough - PC - By F1_2004 However, every building has an